Image by Vexel
For some months now, we have seen how the effect of COVID-19 has caused important changes around the world. Resulting in cancellations of some events to avoid exposing a large number of people to the risk of a possible infection, this is making many events to look for digital alternatives.
Platforms dedicated to virtual events aren’t a new invention, already existed a while ago, and now they are taking a very important role in the celebration of these events. Mostly when organizers attempt to reach the public that already were going in person, this type of platform allows the events to take place without depending on a location adding the advantage of increasing its impact and reach much more people.
For this reason, during the quarantine periods that have been imposed in many countries, it will be possible to see how many events take advantage to broadcast the planning that they had, of course adapted to be transmitted. Many of these events are doing it for free, offering all their content in streaming
An example is the Microsoft Build event in Seattle. Which has been cancelated but it’s taking place this week. As we can read in TheVerge:
Microsoft’s biggest event of the year goes virtual due to the coronavirus spread
To be able to attend this event we need to have bought a ticket. Its price is $2,395 and grants you access to everything.
The GDC (Game Developers Conference) also should have been taking place right now. The organization has published this announcement on their site:
After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March. Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time. We want to thank all our customers and partners for their support, open discussions and encouragement. As everyone has been reminding us, great things happen when the community comes together and connects at GDC. For this reason, we will host a GDC Event the week of August 3, 2020 at Moscone Center in San Francisco. We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.
The event has been postponed to August, but many speaker talks have been planned to be streamed during this week. This planning started this Monday and they will finish this Friday. Also they have posted the talk’s schedule on the virtual GDC site.
|9:00am - 10:00am||The ‘Kine’ Postmortem|
|10:00am - 10:30am||Storytelling with Verbs: Integrating Gameplay and Narrative|
|11:00am - 11:30am||Intrinsically Motivated Teams: The Manager’s Toolbox|
|12:00pm - 1:00pm||From ‘Assassin’s Creed’ to ‘The Dark Eye’: The Importance of Themes|
|1:00pm - 1:30pm||Representing LGBT+ Characters in Games: Two Case Studies|
|2:00pm - 2:30pm||The Sound of Anthem|
|3:00pm - 3:30pm||Is Your Game Cross-Platform Ready?|
|4:00pm - 4:30pm||Forgiveness Mechanics: Reading Minds for Responsive Gameplay|
|4:30pm - (microtalk)||Experimental AI Lightning Talk: Hyper Realistic Artificial Voices for Games|
|9:00am - 10:00am||What to Write So People Buy: Selling Your Game Without Feeling Sleazy|
|9:50am - (microtalk)||Failure Workshop: FutureGrind: How To Make A 6-Month Game In Only 4.5 Years|
|10:00am - 10:30am||Stress-Free Game Development: Powering Up Your Studio With DevOps|
|11:00am - 11:30am||Baked in Accessibility: How Features Were Approached in ‘Borderlands 3’|
|12:00pm - 1:00pm||Matchmaking for Engagement: Lessons from ‘Halo 5’|
|1:00pm - 1:30pm||Forget CPI: Dynamic Mobile Marketing|
|2:00pm - 2:30pm||Integrating Sound Healing Methodologies Into Your Workflow|
|3:00pm - 3:30pm||From 0-1000: A Test Driven Approach to Tools Development|
|4:00pm - 4:30pm||Overcoming Creative Block on ‘Super Crush KO’|
|4:30pm - (microtalk)||When Film, Games, and Theatre Collide|
|9:00am - 10:00am||Bringing Replays to ‘World of Tanks: Mercenaries’|
|10:00am - 10:30am||Developing and Running Neural Audio in Constrained Environments|
|11:00am - 12:00am||Mental Health State of the Industry: Past, Present & Future|
|12:00pm - 12:30pm||Empathizing with Steam: How People Shop for Your Game|
|1:00pm - 1:30pm||Scaling to 10 Concurrent Users: Online Infrastructure as an Indie|
|2:00pm - 2:30pm||Crafting A Tiny Open World: ‘A Short Hike’ Postmortem|
|2:30pm (microtalk)||Indie Soapbox: UI design is fun!|
|3:00pm - 3:30pm||Don’t Ship a Product, Ship Value: Start Your Minimum Viable Product With a Solution|
|4:00pm - 5:00pm||Day of the Devs: GDC Edition Direct|
|5:00pm - 7:00pm||Independent Games Festival & Game Developers Choice Awards|
|9:00am - 10:00am||Machine Learning for Optimal Matchmaking|
|10:00am - 10:30am||Skill Progression, Visual Attention, and Efficiently Getting Good at Esports|
|11:00am - 11:30am||Making Your Game Influencer Ready: A Marketing Wishlist for Developers|
|12:00pm - 1:00pm||How to Run Your Own Career Fair on a Tiny Budget|
|1:00pm - 1:30pm||Making a Healthy Social Impact in Commercial Games|
|2:00pm - 2:30pm||‘Forza’ Monthly: Live Streaming a Franchise|
|3:00pm - 3:30pm||Aesthetic Driven Development: Choosing Your Art Before Making a Game|
|4:00pm - 5:00pm||Reading the Rules of ‘Baba Is You’|
|9:00am - 10:00am||Beyond Games as a Service with Live Ops|
|10:00am - 10:30am||Kill the Hero, Save the (Narrative) World|
|11:00am - 11:30am||‘Void Bastards’ Art Style Origin Story|
|12:00pm - 1:00pm||Writing Tools Faster: Design Decisions to Accelerate Tool Development|
|1:00pm - 1:30pm||Face-to-Parameter Translation via Neural Network Renderer|
|2:00pm - 2:30pm||The Forest Paths Method for Accessible Narrative Design|
|3:00pm - 3:30pm||‘Gears 5’ Real-Time Character Dynamics|
For our part, we will heed the recommendations given by the relevant authorities and take part in the quarantine period, monitoring the event, as well as the rest of the publications of the game development community.
Let’s enjoy the time we have at home with the family, and why not, let’s play something, right?